WarGaming News

Missions for November 2014
Missions for November 2014
Check out what exciting tasks you will be able to complete in November! Read more Discuss on Forum
31.10.2014 16:39

Top of the Tree: Object 140
Top of the Tree: Object 140
Check out the newest edition of the special! This time, it’s the nimble mediums from the Soviet Union. Read more
31.10.2014 16:00

Premium Shop: Packages for November 2014
Premium Shop: Packages for November 2014
Check out the special packages which will be available in November! Read more Discuss on Forum
31.10.2014 13:11

Premium Shop: The Ultimate Warrior
Premium Shop: The Ultimate Warrior
Check out what are this week’s highlights in the Premium Shop! Read more Discuss on Forum
31.10.2014 10:50

Special: Halloween Weekend
Special: Halloween Weekend
The battlefields get scary as November approaches! Celebrate Halloween in World of Tanks! Read more Discuss on Forum
30.10.2014 17:55

Clan Wars: Third Campaign Coming Soon!
Clan Wars: Third Campaign Coming Soon!
Get ready for a major event coming to the Global Map – the Third Campaign will roll out soon! Read more Discuss on Forum
30.10.2014 16:07

Fun Cup: Back to Your Roots 3
Fun Cup: Back to Your Roots 3
The Tier I tournament is back for another run! Register now! Read more Discuss on Forum
29.10.2014 17:17

Update 9.4: Changes in the Ramming Mechanics
Update 9.4: Changes in the Ramming Mechanics
Ramming is a good way of dealing damage while conserving ammo at the same time. See what changes it will undergo. Read more Discuss on Forum
29.10.2014 16:33

Special Offer: Discounts on Clan Creation and Edit
Special Offer: Discounts on Clan Creation and Edit
To celebrate our Strongholds game mode and version 9.2, we’re cutting prices on clan creation and clan-tag editing. Read more Discuss on Forum
29.10.2014 15:15

Special: Fury Movie Rolls Out in Europe!
Special: Fury Movie Rolls Out in Europe!
Fury hits movie theatres across Europe! The time has come for Fury to hit the battlefields as well! Read more Discuss on Forum
27.10.2014 18:37

Reboot InfoGamer in Zagreb, Croatia, 12-16 Novembe
Reboot InfoGamer in Zagreb, Croatia, 12-16 Novembe
We will be visiting the Reboot InfoGamer 2014 in Zagreb. Come along for goodies, contests, Wargaming titles and more! Read more Discuss on Forum
27.10.2014 18:22

Third Public Test of Version 9.4
Third Public Test of Version 9.4
The third public test server of Version 9.4 is now open. Read more Discuss on Forum
27.10.2014 18:10

Event Recap: Parola Tank Museum, Finland
Event Recap: Parola Tank Museum, Finland
Check out our latest community event in Finland - complete with tank demonstrations and presentations! Read more Discuss on Forum
27.10.2014 15:27

Special: Fury Movie Rolls Out in Europe!
Special: Fury Movie Rolls Out in Europe!
Fury hits movie theatres across Europe! The time has come for Fury to hit the battlefields as well! Read more Discuss on Forum
26.10.2014 18:53

Video: Made in China
Video: Made in China
Interested in tanks and building models? In that case you can’t miss this video! Read more Discuss on Forum
26.10.2014 18:18

Video: Fortified Areas of Europe
Video: Fortified Areas of Europe
Interested in the biggest, most impressive defense structures? Check out our Top 3 Fortified Areas in Europe! Read more Discuss on Forum
26.10.2014 16:25

Schoolbus - Rumble in the West Champions!
Schoolbus - Rumble in the West Champions!
After a weekend of brutal battling in Poznań, Poland, the winner has emerged! Read more Discuss on Forum
26.10.2014 12:40

Special: Fury Movie Rolls Out in Europe!
Special: Fury Movie Rolls Out in Europe!
Fury hits movie theatres across Europe! The time has come for Fury to hit the battlefields as well! Read more
26.10.2014 11:50

Version 9.4: Premium Vehicle Changes
Version 9.4: Premium Vehicle Changes
The new version of the game will bring some changes to the Premium vehicles AT 15A and T-34-3. Read more Discuss on Forum
25.10.2014 19:14

Video: The Nuts and Bolts - Engines
Video: The Nuts and Bolts - Engines
Want to know more about the magnificent machinery powering tanks? Read more Discuss on Forum
25.10.2014 15:05

Rumble in the West Finals – Don’t Miss
Rumble in the West Finals – Don’t Miss
Watch the titans of the Western world clash for honour and glory! Read more Discuss on Forum
25.10.2014 12:00

Special Missions: Rumble in the West
Special Missions: Rumble in the West
The eSports event in Poznań is about to commence! Read more Discuss on Forum
25.10.2014 11:13

Special: Kings of Metal
Special: Kings of Metal
Don your armour, start your engine and lead the charge to conquer the battlefield! Read more
24.10.2014 12:34

Premium Shop: Winner Takes it All
Premium Shop: Winner Takes it All
Check out this week’s offer in the Premium Shop! Read more Discuss on Forum
24.10.2014 10:54

Second Public Test of Version 9.4
Second Public Test of Version 9.4
The second public test server of Version 9.4 is now open. Read more Discuss on Forum
24.10.2014 10:19

Fury on the Battlefields
Fury on the Battlefields
The movie Fury crossed the pond and is now starting its tour in theatres across Europe. Soon it will come to World of Tanks as well! Read more Discuss on Forum
22.10.2014 15:23

Tank Academy
Tank Academy
Check out the pilot of the new series of articles aimed at discussing gameplay and providing tips for effective performance! Read more Discuss on Forum
21.10.2014 17:40

This Weekend the West Rumbles
This Weekend the West Rumbles
The representatives of the EU and NA clusters are clashing for honour, glory and big cash this Saturday, 25 October! Read more Discuss on Forum
20.10.2014 15:50

Rumble in the West: Commentators’ Expectatio
Rumble in the West: Commentators’ Expectatio
The staff share their thoughts on the Rumble in the West finals happening this weekend! Read more Discuss on Forum
19.10.2014 16:13

World of Tanks Mac Solution
World of Tanks Mac Solution
Discover the software solution that allows Mac OS X users to join the army of World of Tanks fans! Read more Discuss on Forum
18.10.2014 13:44

FTR News

New Ranzar Video
31.10.2014 17:41

31.10.2014
On Russian server, for October, 18101 players were allegedly punished based on the report system, 3748 participants in rigged battles were punished as well and 2882 botters were banned. That’s a nice “harvest” for October. - apparently, Lowe armor is fine (won’t be buffed) - by the end of third campaign, M60, VK7201 and Object 907 will not be ready in HD - the HD model for IS-3 will be IS-3 Model 1945, not the modernized version (IS-3M) - developers are working on new engine sounds - after the ramming changes of 9.4, the cases where tanks just bump to one another and one of them rapidly loses 1 hitpoint should be considerably less common - the exact ramming damage mechanism will not be disclosed - armor deformation (holes from ramming) will not come anytime soon - the option to pick your setup for team battle based on the map you get is planned, no ETA currently - it cannot be generally said that in the new 9.4 ramming system ramming damage will increase – what will increase is the difference between damage done by ramming heavily armored and lightly armored spots - the influence of tank weight on ramming in 9.4 will not change, the same goes for spaced armor - when it comes to team damage punishment in collisions, the tank that goes faster is guilty
31.10.2014 17:35

Learning from Competition (AW)
Hello everyone, not so long ago, an interview with Armored Warfare producer, Joshua Morris , was published on the F2P site. If you haven’t seen it yet, go read it, it is… educational (so far, I like what Armored Warfare presents), but that’s not the point from this post. There are several points in that interview I would like to address, or rather – features, that would be great in World of Tanks. Whether Wargaming is capable of implementing them properly, well, that’s another matter. Specifically: - computer AI opponents: bots are currently in development for World of Tanks, so that’s good. Both games will eventually feature PvE modes – of course, how well can Wargaming do it, that’s another matter, but actually, thinking about it, having a “raid-style” PvE mode the way it was recently leaked, that’s a good idea. When I saw it first, I was like “oh, this is like WoW raiding” – I am sure the concept is familiar to MMORPG players. I really hope WG does this right. - Sixth Sense for everybody, the delay between being spotted and the light bulb appearing being dependent on tank commander and class type: that’s actually not a bad idea. Why not have light bulb appear sooner for – say – scouts than heavies? Just a thought. - wheeled vehicles: this is something where I have to wonder… would it be good for World of Tanks? In modern warfare (AW setting), it’s naturally useful (Stryker, of which a video was recently released being prime example). Now, I know what you are thinking: “armored cars were crap, who the hell needs that kind of thing” – well, yes and no. First of all, some armored cars were pretty nasty. I am sure many of you remember the Puma, but what if I told you that France is fully capable of having an entire armored car branch? Probably the only nation capable of having that (along with Britain anyway), but imagine – that would give France back its unique character it lost when other nations started recieving tanks with autoloaders. As for the movement model – Storm said it’s possible to have wheeled vehicles now and I know there were some internal tests conducted into it. So, who knows? - more customization: this is something I think Wargaming should really allow: War Thunder has visual customization and AW will have it as well. Of course, there will always be idiots abusing the customization mechanism to paint swastikas or write obscenities on their tanks, but that can be solved both by filter (when it comes to inscriptions) or simply quick review (the same way bad player names are reviewed now). - volumetric camouflage: simply put, while the AW camo/spotting system is admitted to be copied from WoT, AW developers are aware of the worst issues WoT spotting has: invisible TD’s and tanks “magically disappearing” in the middle of a field. Whether they will deal with them better than Wargaming did remains to be seen, but the concept of volumetric camouflage is clearly a step in the right direction. WoT cover system is binary: either you have it or you don’t. Volumetric camouflage means that the vehicle has at least partial bonus, if it is partially covered. Storm said in the past that World of Tanks would have such a thing as well, but that was like half a year ago and no such option is in sight or announced for upcoming patches, so I hope WG is doing something in this as well. - artillery: notice how AW developers opted to have artillery as well, despite being aware of the WoT forum whine. It’s an important gameplay element and luckily for most of us, Wargaming doesn’t buckle under the pressure of a couple of short-sighted but vocal individuals, who feel personally offended that someone half a map away blasted them away. There is however a difference in the AW concept, they seem to have opted for the damage over large area at the cost of alpha. Whether this is the right way to go remains to be seen, but then, unless the HE model is identical in AW, artillery the module destroyer and chain detracker might not be a problem in AW in general. To summarize: No matter how you take it, 2014 was not a good year for Wargaming. - They said they would like to have the HD models finished this year – and we have like how many? Thirty? - They wanted to have Havok in 9.0 and now it’s not even sure a first part of it will appear in 9.5 (and that’s late December). - They wanted historical battles, that ended as a failure. - Confrontation mode – failure. - Alternative hulls – postponed indefinitely. - New tanks? We recently had new light tanks, but previously, last new branch was introduced in 2013, a YEAR ago. - Multicore support? Nope. - New grass or tree or landscape render? Not really. Sure, some things got improved, that’s true. The fact that War Thunder Ground Forces was not exactly the WoT killer everyone was looking for also helped. On the other hand, there is one more important factor in it all: World of Tanks playerbase stopped growing, even in Russia. That’s not just a guess, I have that from several sources, including a developer. They will not admit it of course, but even if you don’t believe me writing that – the signs are all there. Do you think we will ever see EU3 with the current online numbers? Combine it with the fact that Russian shop prices are tied to USD, which means that as a result of the anti-Russian sanctions (because of the events in Ukraine), as the ruble exchange rate falls, things will get more and more expensive for Russian players, which obviously means less and less profit for Wargaming. Then add the super-expensive exclusive stuff aimed at “whales” (120 bucks for a lowtier Soviet LT + accessories?), breaking some of the barriers, that was not possible before (Russian gift-exclusive tanks on sale on another server) plus the new referral program (for the first time ever, WG takes such active measures in recruiting new players besides the usual invite codes) and the picture becomes clearer. And there is one more element to the equation. Consider this: World of Tanks was a stunning success, but World of Warplanes was a failure (even developers know that, even though noone will say it openly). Sure, they always talk about fixing it and all that, but one thing is clear: World of Tanks (including Blitz) is Wargaming’s main source of income. I am not really sure how well Blitz is doing financially, we’ll see in time I guess, but do NOT expect World of Warships to be the same stunning success WoT was. It’s impossible – the creation of WoT filled one particular niche of the market that many players (including me) desired – an easy-to-access slow paced military game, that has tanks in it (very, very important for Russia). Russia is obsessed with tanks – and that’s not a bad thing, that simply is a fact. Also, this is not from my head – this was told to me by a Russian friend of mine and it’s true – Russians are proud of their history and of their tank industry. But… how many people are into ships the way Russians are into tanks? Few. Perhaps even fewer that are into flying. Make no mistake, I am not a doomsayer, nor do I think that “WoT” is dying or whatever, I just think that next year, some things will (or, rather, will have to) shift with more focus on the European market. That is why I think we will see the European tree in 2015 and perhaps more in that direction. I do wish Wargaming luck in this and hope this all ends up well for everybody. But… I’ll try AW nonetheless, if I get into their beta :)
31.10.2014 14:47

BT-SV Available on ASIA
Hello everyone, currently, BT-SV (lowtier Soviet light tank, previously exclusive to Soviet edition of the Russian WoT gift package, obtainable only in Russia or via Belarusian/Ukrainian/Russian e-shops) is available on ASIA server. The prices for this rare vehicle are VERY steep, randing from 96 USD to 120 USD. Damn, 120 bucks for a lowtier vehicle, that’s a lot of money. Hm. Remember how last year, the KV-220 “exclusive” was available in such large packages too, only to return several months later for much lower price? I think this is exactly what will happen here (Wargaming needs to milk every single drop from every such release), so I would definitely not buy it. The tank itself I had the opportunity to test (using press account) and it’s utter crap – it has a bad gun and turns slow. For its tier, it has somewhat decent armor, but it’s nothing like the OP death machine that is the Panzer II Ausf.J. It’s underpowered and if you expect to pwn with it, you’ll be disappointed. I would stay away from those bundles, if I were you.
31.10.2014 12:43

World of Tanks Amongst 10 Best WW2 Games
Source: http://www.pcgamesn.com/war-thunder/the-10-best-world-war-2-pc-games Thanks to Ronineter for this one. Hello everyone, hmmm, it looks like World of Tanks made it to the PcgamesN’s top ten World War Two themed games (along with War Thunder, Call of Duty: World at War, Company of Heroes, Brothers in Arms, Red Orchestra 2, Hidden and Dangerous 2, Hearts of Iron 3, Silent Hunter 3 and Medal of Honor Allied Assault). Well… it’s something, I guess. The description of WoT in the article however is pretty weird however: The equivalent of the Tiger tank in free-to-play land due to its massive player base and frequent updates, World of Tanks is a multiplayer shooter where everyone – yes, even you – gets to take command of a tank. You to pick a machine from a list as long as a small country of various vehicles from WW2 – from half-tracks to tank hunters – crew it up, and hit the battlefield for swift quick-fire rounds. Modes are broadly split into two camps; the more arcade-feeling games based on territory capture and enemy obliteration, and Historical Battles which recreate actual conflicts. World of Tanks is fun game to play, throwing out the finicky details and focusing purely on refined mechanics and responsiveness. But despite this you can genuinely feel the passion developer Wargaming has for the stars of its show. From the most obscure little Polish tank to icons like the Sherman and Panzer, World of Tanks is an explosively interactive military hardware museum. What the fuck? Did they even play the game at all? Or – well, did they at least read the game site? - I haven’t seen any halftracks in the game! (would be cool though) - there are no historical battles, they were there for like one patch, this post is a day old! They just made this part up. - Leopard 1 and T-62A, so WW2, much realism! - there are no Polish tanks in the game (maybe one day) - “museum” – WT E-100 says hi They should have at least played a bit…
31.10.2014 12:10

Don’t trust everything just because it&rsquo
Hello everyone, I would like to share with you a funny story, that happened yesterday. Last night, I was working on an upgrade proposal for the LT Vz.35 (Panzer 35t), regarding the second (elite) turret of the vehicle. I won’t bother you with details, it’s a pretty confusing business anyway – suffice to say at one point I decided the best option to have for the elite turret would be the T-11 turret (from the modified LT Vz.35′s, exported to Bulgaria under the name Lek tank Shkoda). Well, it would be the best option, were it not for the tiny little fact that the turrets look identical! The T-11 was just modified to incorporate a more modern 37mm gun (the A8). Now, if you ever read my articles on Czechoslovak armor, you probably know that I quote possibly the most important Czechoslovak armor publicist a lot – his name is Ivo Pejčoch and he wrote series of books on armor. Now, when it comes to other nations, the books do have some flaws, but the Czechoslovak research is (as expected) pretty solid. In such a case, you’d expect solid drawings from him as well, no? Well… check this out. This is the LT Vz.35 on Pejčoch’s drawing: And this is the T-11 Now, compare the turrets. You will find that (obviously, apart from the gun), they are identical on the drawing down to every last rivet. Naturally, at this point, I was sort of disappointed, because the turret swap for T-11 was not a bad idea (and a historical one to boot), but obviously, having two identical turrets would not be the preferrable solution for World of Tanks. On a hunch, I decided to compare the photographs of the vehicles as well – surely, Pejčoch cannot be wrong, right? Well, check this out. This is the original LT Vz.35 – pay attention to the front of the turret. Comparing the vehicle with Pejčoch drawing – fits. And now the T-11 – here’s a detail look at the turret (used as a stationary bunker somewhere in Bulgaria): Now, compare it with the T-11 drawing and pay attention to the turret front. That’s right, the viewport on the right side from the mantlet is missing, so the turrets are visually different after all! The piece of metal on the left side of the mantlet is missing as well, but that wasn’t on other photographs, so I assume it’s some sort of ad hoc modification. And so, Pejčoch was wrong. Even the best make mistakes I guess (personally, I think he was just lazy and copypasted the turret from the Vz.35 drawing). The moral of the story is: don’t take everything that is written in books as granted. It CAN be wrong and sometimes it is – some Russian books for example had wrong armor thicknesses written for German tanks and they sometimes pop up on RU forums with comments such as “why don’t we have this thickness when it’s in the book”? Well, it is in the book, that however doesn’t make it true.
31.10.2014 11:39

T47 37mm Experimental Gun
Author: CaptianNemo The T47 37mm Experimental Gun was provided by Division 1 through the Franklin Institute. The gun is essentially a modified 40mm Bofors gun (Navy Speciation) which fired a series of different projectiles using different primers and powders. Overall length was 88.58 inches. The barrel is chromium-plated and was made by boring a 40mm(Bofors) tube for 37mm and chambering it for a standard 40mm(Bofors) cartridge case necked down to accommodate a 37mm projectile. The first gun barrel was mounted on a standard 57mm carriage and then sent off to Aberdeen Proving Grounds for testing. A second gun barrel was shipped off to Division 1 , NDRC ballistic firing range at Carderock, Maryland for ballistic tests. The second barrel failed (on round number 51) after the chromium plating failed and it was determined that the plating was too thin and it notes in the report that it was recommended that another (third) barrel be produced with the correct chromium plating thickness. The report does not say if a third barrel was produced. The entire propose of the gun was to test pre-engraved projectiles combined with chrome plating the barrel which had been shown to extend the velocity life of the gun. The projectiles are made of Parco-Lubricated Steel which is where the surface of the projectile is treated with an Iron Phosphate coating. The chamber volume was 31.43 cubic inches with a capacity of 29.9 cubic inches. The travel of the projectile from seating to ejection 73.96 inches(1878.584mm) another part of the source document lists projectile travel length as 76.58 inches(1945.13mm) which would produces a 50.77 calibers to 52.57 long barrel. For test purposes the Experimental T47 was tested with a range of 37mm projectile weights from 1.34lbs to 1.92lbs. Six different projectiles in all. Out of the 12 results posted 1 is 1.92lbs and 1 is 1.34lbs the majority is 1.62lbs.For the 37-mm projectiles the velocities range from 3,260(50% Service Charge) to 3,870(100% Service Charge) fps for projectiles weighing 1.92lbs to 1.34lb. The 1.62-lb pre-engraved projectile at the muzzle had the velocity of about 3,500 fps. The six lands for the pre-engraved projectile had a constant twist of 24 calibers per turn.(1 turn in 24 calibers although another part of the same document gives this same info as 1 in 25). The groves were 0.030 inches in depth with the lands pointed on a 30 degree slope at the origin of rifling and by changing the feed mechanism to prevent rotation of the previously indexed round. The projectile in turn had six corresponding splines pointed with a 30 degree slope to match the lands. The rounds were aligned in the case so that proper indexing of the case would automatically index the round. The case was the standard 40mm(Bofors) case, necked to fit the 37mm pre-engraved projectile. A guiding groove was cut in the base to guide the case on a vertical aligning track and an extension of this groove was cut in the edge of the flange to guide the case along a horizontal track in the tray. For the 37mm projectiles the observed values of deceleration range from 600 ft/sec2 to 1,250 ft/sec2 depending upon the service charge used, 50% and 100%. (The range is 500 ft long and is horizontal. Concrete piers for the support of velocity ‘solenoids’ are located at 50-ft intervals along the range.) The deceleration of 3-in. projectiles on the range has been computed for each successive trio of solenoids, and for the first arid the last pair of solenoids. Maximum pressures in the 37mm gun ranged from 52 to 64 kilopounds psi.The two powders tested in the gun were M-1 powder (low flash-intensity) and M-5 powder (high flash-intensity). On several rounds pictures of the 37mrn projectiles in flight were made about 75 ft in front of the gun by illuminating the projectile with a “microflash”. Armor penetration is not mentioned specifically but early on in the document a ‘current gun’ is mentioned, but not named, that penetrated a 3-5/8 inch plate of Class “B” Armor at 20 degrees incidence at a velocity of 3,440 fps. Which does fits the profile of the T47 gun. To be honest the anti-armor performance is not that great compared to the 37mm LJ and 37mm APDS. Both of which will be reserved for another time. Source of text and Photos: Summary Technical Report of Division 1, NDRC. Volume 1 Hypervelocity Guns and the Control of Gun Erosion, January 1946.
31.10.2014 11:07

Connection Issues on EU Servers
Hello everyone, currently, Wargaming (not just World of Tanks) is experiencing severe trouble with servers. It is unclear what caused it, but some WG employee posts suggest it was some sort of failure on Wargaming’s side (hardware and such), but as of now (21:35), they do not know what happened. The servers affected are: EU1, RU3, WoWp EU (such loss!) and WoT Blitz RU. According to German community manager, the situation will hopefully be resolved until 22:00.
30.10.2014 22:37

30.10.2014
Just to make it absolutely clear, because it seems that some people misunderstood the post yesterday: HD models (high polygon) are not getting scrapped, only the highest resolution textures are. - the fact that there is a chance for the Churchill GC to be moved to tier 5 doesn’t mean the same situation applies for ARL 40, because the situation with it is more complicated due to the fact it’s the only vehicle on tier 6 for France - Q: “How come WT E-100 killed me with my FV4202 in close combat, shouldn’t MT own TD at close range?” A: “It would seem so.” - Q: “Why don’t you make maps with different side sizes, like 1,2*1,4 instead of just 1,2*1,2? Is there some sort of game or design limitation preventing you from doing that?” A: “No. We simply didn’t get to do that.” - so far there is no exact plan to change the situation of “medal spam” of easy-to-get medals in battles (specifically the way they are displayed) - Japanese heavies in 2015? “Well, I can’t talk about that :)” - Storm explains the thing from yesterday with HD models: “We didn’t decide to remove HD models. You’ll get them all. It’s simply that the textures will only be “cool” instead of “super cool”. It will still be much better than the current vehicles, that weren’t reworked to HD yet.” - Storm states that the HD texture resolution was scrapped because from normal game distance of 3-4 meters, the difference between HD and somewhat lower resolution is very small - Storm also adds that internally, they will make the textures in HD resolution, they just won’t distribute them and that if in two years the GPU situation allows it, they will re-introduce HD textures. He adds as well that with the HD they planned, even SSD owners would have lags, because there is a problem with transfer of data from RAM to GPU memory and vice versa - apparently, it will not be possible to test the new upcoming premiums (T55A, T28 etc.) on common test by players in 9.5 - Russian players are apparently not happy that even in Russia, the prices in the gift shop are tied to USD and not rubles, making WG products more and more expensive for RU players as the ruble exchange rate sinks due to the geopolitical situation - no plans to buff the Lowe
30.10.2014 17:38

Invite Codes
Hello everyone, a bunch of invite codes – from Vegan_Sausage_Of_Doom, Old_Judge and Neoros with “Greetings from Poland” and special remark: “Only for intelligent people” :) and Watman VDS5VFDS89 DE7Y3-PDP44-YZ29Y DWRTG-A5RS7-VK3GV-FCSH2-SBF7E MK8T8-S95UA-USWRX-CZEE9-RSDNC MK8T5-N7KCP-GMV3Y-S6GRN-VY5A5 MK8TE-C9N35-CEREZ-2C2GM-XUW9C
30.10.2014 17:04

Statistics



Updates
Desctiption
Interval
First 100.000 active players:
6H
All Players:
24H
All Clans:
24H

Server Information
Players :
780,192
Players logs:
31,270,923
Players tanks logs:
55,085,264
Clans :
34,843
Tanks :
364
Pl. updated last day:
279,976
Pl. updated last 3 days:
750,818