WarGaming News

Public Test of Version 9.6
Public Test of Version 9.6
The public test server of Version 9.6 is now open. Read more Discuss on Forum
29.01.2015 17:34

Coming Up: Gold Series Day Eighteen
Coming Up: Gold Series Day Eighteen
The season is starting to draw to a close – who will reign triumphant? Read more Discuss on Forum
29.01.2015 10:28

The Grand Finals 2015
The Grand Finals 2015
The Wargaming.net League is coming back to Warsaw, Poland in April 2015! Read more
28.01.2015 18:50

Version 9.6: Crew Member Requalification
Version 9.6: Crew Member Requalification
Version 9.6 will soon be released in Europe. Read now to learn all about one of the features coming with it! Read more Discuss on Forum
28.01.2015 15:28

Times of War: Tobruk, Episode 2
Times of War: Tobruk, Episode 2
Take a break from tanking and settle in for the second part of this new short story series. Read more
28.01.2015 15:14

Free Clan Logo Update Promotion
Free Clan Logo Update Promotion
We’re launching a two-week long promotion on Clan Emblem updates allowing you to resize, rework and re-upload your clan’s logo for free! Read more Discuss on Forum
27.01.2015 12:41

 Coming Up: Gold Series Day Seventeen
Coming Up: Gold Series Day Seventeen
The season is starting to draw to a close – who will reign triumphant? Read more Discuss on Forum
26.01.2015 17:33

Video: Best of the Winter Activities 2014
Video: Best of the Winter Activities 2014
Check out this fantastic highlights video of the Wargaming universe’s 2014 Winter Activities. Read more Discuss on Forum
26.01.2015 13:04

Winter Showdown
Winter Showdown
The new fun winter game mode is on! Time to shoot some pixel tanks and enjoy the nostalgic settings! Read more Discuss on Forum
26.01.2015 10:40

Times of War: Tobruk, Episode 1
Times of War: Tobruk, Episode 1
Take a break from tanking and settle in for the first part of this new short story series. Read more Discuss on Forum
25.01.2015 01:00

Premium Shop: Offers for January 2015
Premium Shop: Offers for January 2015
Check out the special packages which will be available in January! Read more Discuss on Forum
25.01.2015 00:54

WASD Gaming Standoff
WASD Gaming Standoff
The team formerly known as CPLAY are participating in this week’s Standoff. Will you throw down the gauntlet? Read more
24.01.2015 15:58

Times of War: Tobruk, Episode 1
Times of War: Tobruk, Episode 1
Take a break from tanking and settle in for the first part of this new short story series. Read more Discuss on Forum
24.01.2015 13:00

Premium Shop: Offers for January 2015
Premium Shop: Offers for January 2015
Check out the special packages which will be available in January! Read more Discuss on Forum
23.01.2015 18:54

Video: Inside the Tanks – The Sturmtiger
Video: Inside the Tanks – The Sturmtiger
We're back at the Deutsches Panzermuseum for a look at the monstrous Sturmtiger! Read more Discuss on Forum
23.01.2015 18:53

Special: The Fall of Tripoli
Special: The Fall of Tripoli
In January 1943, Montgomery’s troops entered the Tripoli, an important milestone in the North African Campaign. Let’s celebrate it on our battlefields! Read more
23.01.2015 16:03

Public Test of Version 9.6
Public Test of Version 9.6
The public test server of Version 9.6 is now open. Read more Discuss on Forum
22.01.2015 17:26

Winter Showdown
Winter Showdown
The new fun winter game mode is on! Time to shoot some pixel tanks and enjoy the nostalgic settings! Read more Discuss on Forum
22.01.2015 16:18

Coming Up: Gold Series Day Sixteen
Coming Up: Gold Series Day Sixteen
See what the teams are saying about the upcoming matches! Read more Discuss on Forum
22.01.2015 10:36

Video: Personal Missions’ Review
Video: Personal Missions’ Review
Personal Missions have been launched – watch now to learn all about them! Read more
21.01.2015 17:09

Tank Academy: Weak Spots
Tank Academy: Weak Spots
This edition of Tank Academy discusses tank weak spots and how the ability to identify them can help you out on the battlefield. Read more
21.01.2015 16:54

Creative Contest: Create Your Winter Tech Tree &nd
Creative Contest: Create Your Winter Tech Tree &nd
Check out the winners of the winter creative contest! Read more Discuss on Forum
21.01.2015 16:01

Mangled Metal Season 7
Mangled Metal Season 7
Registration now open for Mangled Metal! Read more Discuss on Forum
19.01.2015 15:41

Coming Up: Gold Series Day Fifteen
Coming Up: Gold Series Day Fifteen
Check out the schedule for the next day of ferocious battles! Read more Discuss on Forum
19.01.2015 13:28

Virtus.PRO Standoff
Virtus.PRO Standoff
Gear up and challenge Virtus.PRO in a fair fight in Team Battles! Read more
17.01.2015 14:02

Video: Inside the Tanks – The Sturmtiger
Video: Inside the Tanks – The Sturmtiger
We're back at the Deutsches Panzermuseum for a look at the monstrous Sturmtiger! Read more
16.01.2015 16:16

Premium Shop: Offers for January 2015
Premium Shop: Offers for January 2015
Check out the special packages which will be available in January! Read more Discuss on Forum
16.01.2015 11:13

Coming Up: Gold Series Day Fourteen
Coming Up: Gold Series Day Fourteen
Prepare for the latest Gold Series clashes! Read more Discuss on Forum
15.01.2015 17:34

Personal Missions’ Launch
Personal Missions’ Launch
The highly anticipated new feature is about to be launched. Read now to learn all about it! Read more Discuss on Forum
14.01.2015 16:00

E 25: Withdrawal from Sales
E 25: Withdrawal from Sales
The German tank destroyer will be withdrawn from the shops. Read now for more info. Read more Discuss on Forum
13.01.2015 13:30

FTR News

29.1.2015
- no fixes regarding the domination of top clans in Stronghold mode were promised for 9.6, but yes, this situation will be remedied in the future - arty branches in HD will not come soon - IS-4 will get a new HD model, different than the one shown in the early “Havok” video - 9.7 will bring a large pack of HD models - ramming mechanism will be changed (fixed) soon - it’s “completely possible” to convert the Bugworld engine to support multiple cores, WG is working on that now - multicore support is already in the game, now WG is working on its extension
29.01.2015 19:59

9.6 Test: AMX CDC, STA-2 Feedback
Hello everyone, Wargaming learned from their mistake and did let us test the new upcoming premium vehicles, that will be sold for money – STA-2 and AMX Chasseur de Chars (furthermore referred to as AMX CDC). Let’s have a look at them. AMX CDC Model in garage: Modules: Armor: Well, the moment we all waited for is here. AMX CDC, by far the most interesting vehicle amongst the premiums, all yours for testing. I strongly suggest you do before you commit or spend any money. Here are my impressions of the vehicle. It’s okay. “What the fuck, just okay?!” I hear you say? Allow me to explain. When the first data were leaked, a lot of people assumed that this vehicle would definitely be OP as hell, based on the insane horsepower of the engine alone. I mean – 1200hp on a 34 ton vehicle, holy fuck! As a result of this, a myth arose that this vehicle simple HAS to be brilliant. Well, it’s not, not that much anyway. It sort of works and it’s okay, but that’s it. First, the mobility. The mobility is much worse than what you would expect from that kind of horsepower, as it is partially balanced by hull traverse and partially (invisibly) by terrain resistance. The vehicle accelerated very quickly, but does not turn that well (STA-2 feels more agile!), but that’s not all. First, it loses speed VERY quickly when climbing any slopes, for example the Malinovka hill you will be climbing with the speed of around 30 km/h (!). That’s not much. Secondly, it loses speed very quickly during turns. Do NOT expect this vehicle to behave like a light tank (or a Batchat), it’s less agile. Secondly, there is the relatively low top speed of 57 km/h. Sure, on the paper, it feels like a LOT, but consider it a hardcap – even from very steep hill, where a light tank would easily reach 70+, you’ll be still going 60 km/h. It sounds a lot, but it is not, and let me explain why. The size. This tank is HUGE, considering how fast and it is supposed to be. It is a big fat easy target – and it has no armor whatsoever. And I mean that, check the armor schematics. No armor at all. I had ONE lucky bounce from the mantlet, but otherwise – nada. So basically, what we have here is a big, fat medium tank version of a Hellcat – a tank that can go fast in one direction, but heaven forbid you want to make circles or maneuver around anything. It will get you fast to the spot you want to take, but not much else. Still, against slower tanks it can hold its own, it can circle around KV-4 for example, but if you get hit or (heaven forbid) detracked, you are dead, period. But of course, there is the third part of the equation, the gun. Well, basically it’s a 90mm DCA you all know and love from the French tanks. Very roughly an equal to the German long 88mm. It fires AP and decent APCR shells as gold, which fly REALLY fast, that’s a huge plus. When standing, it’s decently accurate, but it loses a good portion of accuracy when on the move, plus there is the 9.6 accuracy nerf… in other words, do not expect to hit anything when moving, unless you are firing point blank. On the other hand, the gun has good depression, so you can (in theory) make use of various terrain irregularities. All in all, it’s a mixture of speed and firepower – sort of like tier 8 Hellcat. If you get hit, you die, if you don’t, you can wreak some serious havoc. Or… can you? There’s a HUGE catch. This vehicle does not have limited MM. This afternoon, I only was in two battles with tier 10 vehicles – this is a “speciality” of a test server: there are battles just LOADED with tier 8′s and therefore the server just ignores the higher battletiers and puts 8′s together. Against tier 8′s, this vehicle is really good, if you are careful. You rush and you are dead. You get exposed, you are dead. Everyone will shoot at you because you are a big fat target with no armor whatsoever. Again, a comparison with Hellcat comes to my mind. But in tier 10 battles, this vehicle is really, REALLY bad. In city maps, it’s too large and conspicuous to flank, although again, if you manage to flank or stay hidden, you can do some MAJOR damage. But in any case, it is not a vehicle for newbies – play it for example like a regular tier 8 premium medium and you are dead. For me, the unlimited MM is a sort of dealbreaker. It could be nerfed a bit and have limited MM, but in current state, it will be difficult to use in tier 10 battles. Hard to say. For advanced players, it’ll be a nasty vehicle and unicums will be able to do a LOT of damage in it. In average hands, I think it’ll be a poor one instead. Results will have to show, but testing it is definitely a sobering experience. STA-2 Model in garage: Modules: Armor: ….and now you expect me to tell you that this vehicle is shit, don’t you? Actually, it’s not. Surprisingly, it’s quite okay. I think that STA-2 was considered an underdog of this batch of vehicles from the start. I mean, it’s not a one trick pony, it has no massive redeeming quality. It’s sort of bland even. But it works. First, the mobility – this vehicle is SLOW. And I mean it. Even on flat surface, you will rarely go over 40 km/h and even smaller hills will reduce your speed to 20-25 km/h easily. Malinovka hill? 25-28 km/h. It’s not a fast flanker and it should not be played as such. The engine horsepower is not exceptional, but what it lacks in acceleration, this vehicle makes up in agility. It turns extremely well, better than the CDC in fact – it is very agile, so no, no light tank will circle you, you’ll be able to turn around to face him nicely. It might not seem like a big thing compared to the lack if speed, but it is, the vehicle definitely feels comfortable. The armor, as you can see, is however quite poor. The hull will not stop any shells and you will get torn apart if you get caught in the open. You don’t have the speed to evade shells either, so you have to be careful. The mantlet area however seems nasty and I had a nice shootout with a Panther 88 player, who shot the mantlet four times – two rounds it bounced, one came through and one was “eaten”. Not bad, certainly unexpected. Maybe it was just luck, but the turret is okay, unless of course you allow anyone to shoot at your weakpoints. Of course, it won’t stop tier 9 or 10 shells, but against other tier 8′s, it’s fine. And then there’s the gun. It’s quite bland really – think Super Pershing. But it aims fast and fires fast – so that’s a good thing. The vehicle also has good depression. The ace in the sleeve are however the 275mm HEAT penetration gold shells, that can take care of even some tier 10′s and most tier 9′s. But that’s gold of course. Overall, I am not sure what to think. I actually did fine with the vehicle, but most battles were tier 8′s. Against tier 10′s, without gold, you are completely outmatched and I suspect is that one of the points of not making this vehicle with limited MM (like the Super Pershing) is to increase the purchase rate of gold ammunition in hightier battles. On the other hand, the vehicle is very agile and comfortable to use. As a second line support tank, it will find its place on the battlefield and I surprisingly have better feeling of it than I have of the CDC. Oh well, time will tell.
29.01.2015 19:21

9.6 – Test 2 is Live
Hello everyone, the second round of the test 9.6 is live. It is cca 127 MB large compared to Test 1. The list of changes is available in Russian (will translate it if it doesn’t show up on portal today, but I am sure it will). The biggest changes: You can now test AMX CDC and STA-2 :) So enjoy.
29.01.2015 16:45

Windows 10 versus World of Tanks
Source: http://world-of-ru.livejournal.com/3723077.html Hello everyone, to be brief: player Skyfoks actually tested, what Windows 10 will do with the same map (replay) on his laptop. The configuration is: i5-3210M, GT650M and 8GB RAM. His settings (maximum texture quality and render distance, low landscape quality, high tree quality, everything else on minimum): Average FPS: Win8.1 – 71,66667, Win10 – 74,69697 Naturally, the results depend on your PC configuration, but apprently there’s no reason to be scared of allegedly abysmal performance of WoT under Windows 10.
29.01.2015 15:40

Straight Outta Supertest: Westfield and Highway Ch
Source: Express community Apart from these two, Karelia will be overhauled as well. But for now, no specific info. Westfield: 1) the town was extended, allowing to take cover from flanking fire on the plateau 2) the hill was reworked to be more symmetrical not to give any side timing advantage 3) the landscape on the respawns was raised for players not to lose so much time trying to climb the hills 4) reworked the zone landscape, now it is safer to move through it 5) added cover to these spots, allowing you to safely approach on this flank 6) this zone became accessible to tanks, symmetrically to the southern base Highway: 1) changed the height levels and the shape of the landscape, allowing the players to pass through these zones to perform flanking maneuvers 2) removed the small hill, that allowed the southern base players to control a large part of the battlefield 3) removed the forest 4) added forest for base symmetry and to make spotting the entire lower base team harder 5) the highway was moved to the center of the map to make the map more symmetrical
29.01.2015 15:26

Storm Explains About the E-100
Hello everyone, there have been a lot of detailed (and contradictory) statements lately about the HD E-100 rework. Here’s what Storm wrote what the changes will be like, as a summary: - the angle of the majority of upper front plate will be 63 degrees, the way it was earlier - the angle of the upper part of the upper front plate will be 70 degrees. The upper part 70 degrees strip will be 150mm thick. As a result, the effective armor will be practically the same as the 63 degree part, plus there will be a chance of ricochet - the turret width will be the same as in 9.5 (it will be reduced compared to test 1). The other turret dimensions will stay the same as in test 9.6 - the “bar” on top of the turret (rangefinder) will have the same height as in 9.5 - the color will be a bit darker + some materials (surfaces) will be reworked - the quality of the 15cm gun muzzle brake will be improved The following elements will remain the same as in test 9.6: - diameter and length of the 15cm gun - length of the suspension - tracks These changes will not appear in test 2 (WG developers won’t be ale to do that on time for it), but only in live server version.
29.01.2015 15:07

9.6 Test 2 – Today
Hello everyone, just quick heads up. 9.6 Test 2 will likely start today. There were some rumors that there wouldn’t be one and that the patch would actually be released tomorrow, but it’s not true – Storm confirmed that there are ALWAYS two rounds of testing, the third one is optional. List of changes is not available yet, I will post it when it will.
29.01.2015 14:00

New XboX WoT Map: Pacific Island
Weather, exclusive maps… why does the Xbox version get all the cool stuff? :) WoT Xbox developers introduced recently a new map, called “Pacific Island” (remember? it was mentioned by the Insider about a week ago) and let me tell you, it actually looks pretty cool. In a rather long developer diary type post, they explained how they actually created the map (based on Corregidor island no less) and I really suggest you read it, it’s interesting. Check this out, this is how the map evolved. Now, tank battles on an island aren’t as outlandish as you might think at first – in fact, they did happen, although they were mostly one-sided, as the Japanese operated tiny tankettes or light tanks and best, while the Americans were using the Shermans, that completely outclassed them. In the end, the map looks something like this: And here are a couple of screenies. You know, I actually like the map. I’d like to have it on PC. What about you? By the way, sort of an offtopic, but maybe you are wondering: how come WoT Xbox gets developer diaries in English and we don’t? Well, the most obvious answer is that WG EU is lazy and doesn’t care. But of course, it’s not that simple – Xbox version developers are Americans and can communicate directly in English, while this is not possible (or so they say) for the Russian developers. Armored Warfare on the other hand will have a HUGE upper hand over Wargaming, as the devs are American as well and can (and do) communicate with the players directly. How terrible…
29.01.2015 13:12

Leningrad Siege Chronicles – Part 2
Continuing from part 1. The winter of 1941-1942 was marked by a lot of hunger – the rations of bread per day consisted of 125-250 grams. The people were trying to get food by any means possible, exchanging their things and valuables for it. One of the many tickets through the city, through which the citizens offered their valuables (such as photo camera, gold cufflings and such) for food. The “lifeline” – last thin thread, connecting Leningrad with the outside world. The trucks used this path to bring the most needed supplies to the city and returned from it with full with evacuated people. Not even the siege stopped the sports in Leningrad. This photo comes from May 1942 – a football match between the Leningrad “Dynamo” team and the sailors from the sea fleet. The theater worked as well – here, in 1942, the audience is waiting in front of the “Muzkomedii” theater. By spring 1942, every available strip of land was used to grow vegetables. Here, near the Isaakovsky cathedral, there will be a cabbage patch growing. Here, the same improvised patch in autumn 1942 – the cabbage is being harvested. Everyday scene from Leningrad of 1942 – people are pulling away the tram after the house got destroyed. Fighting continued all along the Leningrad front. Here, a destroyed German captured tank Somua S35, acquired from the French. T-34 tanks of the Leningrad front are moving towards their combat assignment Attack of the Soviet tanks through the swampy area. The photo was taken through the driver’s slit in autumn 1943 Even children participated in the work of Leningrad factories in the war. These schoolgirls are assembling the submachine guns. The army did not draft qualified workers, personally working in the military industry. On this picture, we can see a SPG being assembled in the Kirov plant. In 1942, a special medal “For the defense of Leningrad” was issued. The medals were manufactured at Leningrad mint. The picture is from 1943. Military successes of the Red Army allowed for more stable supplying of Leningrad with everything necessery, including toys. It was possible to buy these in stores and in stalls on the streets. In January 1944, the Red Army attacked the enemy, forcing him to completely lift the siege. January, 1944. Only weeks left until the end of the siege. Here, the Red Army is on the move south of Leningrad at Krasnegvardeysk. January, 1944. Soviet troopers disembark the vehicles during the fighting for Krasnoye Sela (near Gatchina, south of Leningrad) Red Army Assault near Krasnoye Selo, January 1944 Attack on Pavlovsk, south of Leningrad. Soviet tanks are overcoming a water obstacle. On 21.1.1944, Soviet high command issued an order, mentioning the lifting of the siege and the parade in the honor of it. The 872 terrible days of siege were over. On 27.1.1944, three hundred guns fired 24 salvoes in honor of the terrible and heroic siege of Leningrad. The citizens on the photo remove the warnings of artillery strikes. The front is far away now and there is no danger to the streets anymore.
29.01.2015 12:54

28.1.2015 (Part II)
- Super Pershing in HD will come “very soon” - HD IS-3 will keep the unhistorical BL-9 gun - current interation of HD IS-3 has 50913 polygons - in HD, various “paper” vehicles’ details will be modelled using analogy to existing vehicles (for example, T110 like M103 and others) - HD models are now produced by both outsourcers and by WG internally - Tiger II and T-62A in HD will also come relatively soon - for now, the base color of German models will not be changed (SS: player specifically asked from Feldgrau to Dunkelgrau) - Storm states that when it comes to the frontal plate angles of HD IS-3, everything should be alright - M6A2E1 HD model is not ready yet - there will not be any new artillery branches in 2015
28.01.2015 21:24

Statistics



Updates
Desctiption
Interval
First 100.000 active players:
6H
All Players:
24H
All Clans:
24H

Server Information
Players :
806,531
Players logs:
14,177,603
Players tanks logs:
60,214,659
Clans :
34,976
Tanks :
383
Pl. updated last day:
185,407
Pl. updated last 3 days:
219,776