WarGaming News

Premium Shop: Heavy Weight Champion
Premium Shop: Heavy Weight Champion
Check out the highlights of this week’s Premium Shop offers! Read more Discuss on Forum
19.09.2014 18:47

Special: Graduation Party
Special: Graduation Party
The first month of school is coming to an end! Let’s celebrate on the battlefield with some great bonuses! Read more Discuss on Forum
19.09.2014 18:47

Video: Inside the Tanks TOG II*
Video: Inside the Tanks TOG II*
A new Inside the Tanks video? It must be in celebration of something momentous… Read more Discuss on Forum
19.09.2014 18:41

9.3 Update: Changes in Clan Structures
9.3 Update: Changes in Clan Structures
Clan hierarchies and positions have been reworked. Read now for more info. Read more Discuss on Forum
19.09.2014 18:32

Twilight of the Gods – Dark Gods Invasion Th
Twilight of the Gods – Dark Gods Invasion Th
Rejoice, for the world has been saved from the darkness of Ragnarok! Read now to learn all about it! Read more Discuss on Forum
19.09.2014 18:09

Event Recap: Wargaming at Gameland, Belgium &mdash
Event Recap: Wargaming at Gameland, Belgium &mdash
Did you visit the Gameland event at Bobbejaanland in Belgium last weekend? Whether you were there or not, let’s take a look back at how it went! Read more Discuss on Forum
19.09.2014 15:52

Contest Results: World of Tanks Gameplay Trailer I
Contest Results: World of Tanks Gameplay Trailer I
The results of the trailer contests are in – check out the winners’ list! Read more Discuss on Forum
19.09.2014 12:15

Premium Shop: Heavy Weight Champion
Premium Shop: Heavy Weight Champion
Check out the highlights of this week’s Premium Shop offers! Read more Discuss on Forum
19.09.2014 11:02

Special: Graduation Party
Special: Graduation Party
The first month of school is coming to an end! Let’s celebrate on the battlefield with some great bonuses! Read more Discuss on Forum
18.09.2014 17:04

Video: Tank Rally Trailer
Video: Tank Rally Trailer
Are you ready for a fun new game mode? Watch the trailer now for more info! Read more Discuss on Forum
18.09.2014 12:52

Ask Me Almost Anything - September 2014
Ask Me Almost Anything - September 2014
It’s time for another Q&A with the Community team in this edition of Ask Me Almost Anything, this time focusing on Update 9.3. Read more Discuss on Forum
18.09.2014 10:31

Video: Inside the Tanks TOG II*
Video: Inside the Tanks TOG II*
A new Inside the Tanks video? It must be in celebration of something momentous… Read more Discuss on Forum
17.09.2014 17:00

Clan Wars: New Global Map Landings Page
Clan Wars: New Global Map Landings Page
A new functionality has been released for the Global Map: a special page with a list of all provinces available for landings. Read more
17.09.2014 13:54

Italeri World of Tanks Model Kits – Extended
Italeri World of Tanks Model Kits – Extended
The range of Italeri World of Tanks products now includes a diorama set and acrylic paints. Read more
17.09.2014 11:53

Twilight of the Gods: Results Are In!
Twilight of the Gods: Results Are In!
The battles in the north are over! Check out the winners’ lists! Read more Discuss on Forum
15.09.2014 18:30

Special: Battle of Flers-Courcelette
Special: Battle of Flers-Courcelette
We are commemorating the first time tanks rolled onto the battlefield with a special mission! Read more
15.09.2014 17:35

Battle of Flers-Courcelette: The Birth of the Tank
Battle of Flers-Courcelette: The Birth of the Tank
It's the anniversary of the tank's world debut - learn about this momentous occasion in our historical spotlight detailing the Battle of Flers-Courcelette. Read more Discuss on Forum
15.09.2014 17:35

Special: Battle of Flers-Courcelette
Special: Battle of Flers-Courcelette
We are commemorating the first time tanks rolled onto the battlefield with a special mission! Read more
15.09.2014 17:34

Important Announcement for Ultimate Game Card Cust
Important Announcement for Ultimate Game Card Cust
Ultimate Game Card (UGC) has announced that it will withdraw their payment method later this year. Read more
15.09.2014 16:11

Top of the Tree: Conqueror Gun Carriage
Top of the Tree: Conqueror Gun Carriage
Check out the newest edition of the special! This time the British top tier SPGs will show you what a big bang really is! Read more Discuss on Forum
14.09.2014 16:59

Premium Shop: Be Prepared!
Premium Shop: Be Prepared!
Check out the highlights of this week’s Premium Shop offers! Read more Discuss on Forum
12.09.2014 17:44

Special: Mid-Term Madness
Special: Mid-Term Madness
Put in some overtime and get compensated for it with one day of premium account! Read more Discuss on Forum
12.09.2014 17:30

9.3 Public Test – We Need You!
9.3 Public Test – We Need You!
Want to take a glimpse at the future? What about influencing it? Don’t miss your chance! Read more Discuss on Forum
12.09.2014 16:20

ASAP Video: Version 9.3
ASAP Video: Version 9.3
In our latest ASAP video, join us as we delve into the new features of Version 9.3. Read more Discuss on Forum
12.09.2014 16:04

Premium Vehicle Improvements
Premium Vehicle Improvements
We are adding some additional cool bonuses to our already decked-out Premium tanks, take a look! Read more Discuss on Forum
12.09.2014 13:32

Premium Shop: Be Prepared!
Premium Shop: Be Prepared!
Check out the highlights of this week’s Premium Shop offers! Read more Discuss on Forum
12.09.2014 11:09

Ask Me Almost Anything - September 2014
Ask Me Almost Anything - September 2014
It’s time for another Q&A with the Community team in this edition of Ask Me Almost Anything, this time focusing on Update 9.3. Read more Discuss on Forum
11.09.2014 19:55

9.3 Public Test – We Need You!
9.3 Public Test – We Need You!
Want to take a glimpse at the future? What about influencing it? Don’t miss your chance! Read more Discuss on Forum
11.09.2014 19:34

Special: Inside the Tanks TOG II*
Special: Inside the Tanks TOG II*
A new Inside the Tanks video and a special rolled into one? It must be in celebration of something momentous… Read more Discuss on Forum
11.09.2014 18:32

Premium Shop: Inside the Tanks TOG II*
Premium Shop: Inside the Tanks TOG II*
Something massive this way comes! Check out our latest Premium Shop offer and view the TOG II* in cool 3D here in your browser! Read more Discuss on Forum
11.09.2014 18:30

FTR News

Supertest M56 Scorpion Update
Source: https://vk.com/newsblog_wot Hello everyone, just a quick update on the M56 Scorpion and how it is doing on supertest. Scorpion set of characteristics (including pictures) was leaked earlier, when the vehicle was introduced to the supertest server. The feedback from supertesters about this vehicle is that with current characteristics, it sucks even against tier 9 vehicles, let alone tier 10′s. The developers allegedly agree, they too are unhappy with the vehicle performance. Current line of thinking is that this tank destroyer will definitely have limited matchmaking – it’s allegedly even possible it will not see tier 9 and 10 tanks in battle at all. This is however extremely preliminary at this point, further tests and tweaks are being conducted.
19.09.2014 20:26

19.9.2014
A quick announcement – I had several events planned for this week, specifically a nice historical competition, the Hall of Shame mod, some streams and such. Unfortunately, everything got delayed by a week or two by the fact that my PC is undergoing repairs, so please, be patient (especially the mod seems to be a requested featured judging by mail). - the equipment is tied to a vehicle, not its modules. FV207 British artillery for example uses medium caliber rammer, while the vehicle tier higher uses large caliber rammer, even though it can use the same gun. That is due to the presence of the 7.2in howitzer on the latter vehicle - Swedish tanks in the game? “If Swedish tanks were to be added to the game they would more likely be part of a European tree.” - regarding WoT monetization: “The game model is such that you use your tier 6 and tier 5 to generate credits to fund your higher tiers. If you could play tier 10 without ever having to really worry about losing credits, why would anyone ever use the premium account option, purchase premium tanks, or play any other tier than tier 10 where they don’t have to worry about facing tanks of a higher tier?” - T95E2 Medium Tank in WoT? “We can’t comment on future content because it’s always subject to change. The future of this tank hasn’t been confirmed, once we’re sure of what is happening with it, we’ll let players know at a time where we’re also able to answer any questions players have about it.”
19.09.2014 17:58

About the Fury Competition Results
Hello everyone, so, the Fury Competition results are here. Personally, I was really skeptical about the competition and still am about the movie, for various reasons: - they wrecked the Sherman they used (followed by a Wargaming money drive for its restoration) - the “LOL SHERMUN WUZ CRAP TEH TIGER BESTEREST TANK OF WAR” trailer - too much hype - I don’t like Brad Pitt Anyway, about the competition. The first funny part is that the “super secret tank” (reskinned Sherman to looke like the one from the movie – not sure which version, the one appearing on the screen, or the way the tank looked after the shooting) is not even in the game (probably gonna be in 9.3 files coming out after this weekend), but whatever. The winning trailer looks good I guess. I am really not a WoT video expert, but I kinda expected a bit more. But fair enough, why not. What struck me as odd however were the other “trailers”, for example the one, that won third place.     I mean, so there’s the American T20, the M6 or whatever and a Hellcat at the end, what does that have to do with the Fury movie? Absolutely nothing? It looks like an action version of a random WoT video. I know it took probably some (even considerable) effort, but… well, I don’t know. And what do you think of the contest?
19.09.2014 14:40

Wargaming to Cooperate With Anime Again
Thanks to WARLOCK360100 for this one. Hello everyone, according to this article, Wargaming (specifically Viktor Kislyi) announced at the Tokyo Game Show 2014 that Wargaming (World of Warships) would cooperate with the creators of anime called Arpeggio Blue Steel, which is apparently warship-themed. Tried to check on the story of the anime and it makes no sense to me, so I guess it’s an attempt to make specifically the Japanese players interested. Well, at least they are doing the advertising right:
19.09.2014 11:30

Savannah and Mexico Maps
Hello everyone, here are the pictures of a very old map – and by very old I mean more than two years back. It was called Savannah and it never made it even to the open test server. The reason for that was that the developers considered the map too open and without cover – the artillery dominated on it. Savannah was one of four maps, that were “leaked” around March 2012. The other maps of the batch were Mexico, Munich and South Coast. Munich and South Coast eventually made it to the game (Munich is now called Widepark), Mexico and Savannah did not. Below are the screenies of Savannah and Mexico. Too bad – now that arty was nerfed big time, I think it might be time to have a look at those maps again :) Mexico
19.09.2014 11:21

Q&A with WG EU Staff
Hello everyone, there was currently a Q&A session with EU staff (Ectar, Obiron and some guy I never heard about, Tugali or something) on Reddit. As you can imagine, it wasn’t exactly groundbreaking, but nevertheless, here’s the sum of it (minus the pointless stuff): - ricochets in 9.3: “Ricochet can occur only on the first tank, if ricochet occurs on the second tank, the shell disappears. But ricochet on the second tank will be processed the same way as for the first one.” - a new CW campaign is still coming this year (tier 10 stuff) - “team battles are not so popular with introduction of StrongHolds” - the new LT’s were something that was planned for quite some time (SS: the T49/XM551 hybrid was planned ever since late 2013 as tier 8, RU251 was planned since early 2013, that LTTB thing was however quite new) - regarding the (non)disclosure of plans for the future: “We had a roadmap previously showing planned future content, but sadly it’s too easy for players to take estimated dates as “set in stone” and if there is delays or content changes people get very upset (taking estimates as fixed info). It’s a risky road for any game to list changes too far in advance as many things can change at short notice. Content can be removed/added/altered so it’s totally different from initial plans.” - no plans to add Dutch as fully supported language - first elements of Havok could come in 9.4 - Chaffee Sport will be able to train crews the way T-62A Sport did in soccer mode - Multigun support: “Currently we have no plans for multiple guns in our game.” - Roaming: “We were thinking about roaming service but still some things are not defined.” - Sentinel tank will not come anytime soon - twin-gun ST-II is not planned, it would be too OP - no plans to introduce Sturmtiger line due to balancing issues - there are plans to rebalance old (pre-9.3) LT’s - developers are considering adding new camos, no ETA - sort of skill MM is planned for Strongholds: “Also with expansion of SH we plan to allow clans to choose same level skill opponents.” - CW reward tanks will not be sold to random players (SS: emphasis on sold, which means there could be a mission to get one) - no plans to return Dragon Ridge - CW and company statistic separation in player profile is under consideration - T-34-2, AMX M4 1945 and 113 buff or SU-85B nerf are not planned in upcoming patches - 9.4 will bring many HD models - 9.3 will not come this week - no new info on minefields/air reconnaissance/turrets Stronghold options - no huge credit rewards missions anytime soon
18.09.2014 23:08

18.9.2014
- Ruineberg on Fire will be completely removed. It will be replaced by a winter Ruinberg version. - developers are still working on bigger maps - new motion physics will not come in 9.4, but later - Storm states that it is necessery to find a balance in the amount of bushes on maps. Too few are bad, but there are sometimes too many “shooting bushes” out there. - once upon a time, long time ago, there was a map called “Savannah”. Developers decided not to implement it, because arty was dominating on it and there was nowhere to hide. - the Chaffee Race mode is also temporary, just like the soccer and Karl modes were, there will be a medal and the Chaffee will be handed out for free - Storm states that some FPS loss reports reported lately could not be proven on computers of the same configuration
18.09.2014 18:31

Of World of Tanks Economy
Hello everyone, you might have already heard of the Extra Credits Youtube show. It’s actually a really great show I like a lot, even though I sometimes disagree with some of their ideas. I think it was Vallter, who actually introduced me to this show and I am grateful for that. Anyway, here’s one part that you should find interesting. Go ahead, watch it. I’ll continue after you do.     So, now, you know the reason why there are no player-to-player ingame transactions in World of Tanks of any sort. By not introducing them, the developers essentially bypassed a whole lot of trouble, one of the biggest being raging inflation. Bethesda with Elder Scrolls Online went the same direction by the way, allowing auction houses to work only within guilds, removing the worst predatory practices, that appeared in World of Warcraft over the years by the “peer pressure” (players are much less likely to attempt to cheat their percieved guildmates). In World of Tanks, the economy is completely closed, which means that the developers have complete control over its flow. Various elements of the economy, requiring both credits and gold, are introduced to keep the inflation in check. And yes, there is an inflation. The system World of Tanks uses is actually pretty smart, because some things are simply not disclosed and it’s practically impossible to even protest about them, because you are not sure. Imagine for example that the credit inflation was too high – in World of Warcraft, there was no special primary premium currency, so it all boils down to “gold”. Normally, if the game uses the mechanisms mentioned in the video as sinks, it’s pretty obvious that something changed. For example, if you buy the same potion for 100 gold for last year and suddenly it costs 105 gold, the obvious question on each player’s lips will be: “why”. On the other hand – if Wargaming made your tank’s repair costs – say – 5 percent more expensive, would you notice that? The answer is “no”. The very same mechanism goes for credit-making ability of course. There is no serious way of proving that tank XY makes less credits than it did a year ago, unless the change is insanely drastic – but even small changes to both undisclosed parameters (costs and ability to make credits) can change the economy a lot even by small tweaks. And so, in effect, Wargaming as a whole is in total control. The absence of player-to-player transactions has another MAJOR advantage: the absence of insane amounts of bots, “Chinese grinders” and other negative effects tied to pay to win. About the bots: the fact World of Tanks has a botting problem is obvious, but for all the sheer annoyance of such “players” (it’s MUCH more visible in a 30 man battle than on a multi-thousand-player cluster), their number has not reached limits where the game became unplayable, unlike in World of Warcraft at some point (mid-to-late Burning Crusade, first expansion). Let me tell you how it was: just like in World of Tanks, the process of acquiring resources needed to play further (in WoT XP or creds for repairs on high tiers, in WoW it was always gold for the endgame). Pretty much all the “usual” ways to gather resources (mining ore, herbalism) were however infested by bots and Chinese players, who sold them using the auction house (which in turn drove the inflation to insane heights, because the economy system was not set to deal with players, who did nothing but grind grind grind 24 hours a day, literally). In the end, the situation was completely unbearable – you were for example chasing reagents for some potion, and every spot where it grew was occupied by several “Chinese” players (they mostly had nonsense names such as “dskdhkdfgh”) and the plant was harvested literally seconds after it spawned. Blizzard then took extreme measures and banned most of these fuckers, but at one point, it was really, really nasty. The grinders collected the gold and sold it via their websited. Much to my shame, I must admit that at one point I bought a package of gold as well, so I can confirm it worked. Mercifully, World of Tanks was spared this plague, but the system Wargaming implemented has some serious weaknesses as well. For one, there is no “free market” autoregulation. Imagine introducing a certain amount of currency into the system, let’s say by accident (some employee fucked up and made an event too good). In a relatively open economy such as the one of WoW, this will somewhat “regulate” itself by increased auction house prices (inflation). This in turn will harm certain players (newbies looking to buy newbie resources), but it will have no direct or extreme impact on the gameplay (the large player market “absorbs” the surplus easily). In World of Tanks however, the only option to spend vast amount of credits (or, in worst case, gold) is by buying new premium/regular tanks, free XP or gold ammo. Other spending options likely have low sink value (you can buy gold camo only once per tank for example, respectively three times). What that effectively means is that even relatively small increases in credit/gold gains will not only lower Wargaming profits, but also change the gameplay. Lowering Wargaming profits part is obvious – any free gold you get (and stuff you get for it, such as free XP, premium tanks etc.) is gold you don’t buy. Certainly, this is not so in each case, but overall, the effect is noticeable. Changing the gamplay is of course the case where players with too many credits and/or gold to throw away will start buying massive amounts of gold ammunition. Why that is a bad thing I don’t have to explain. So, what it means together is that such a closed system, for all its apparent advantages, has to be closely monitored and indeed, Wargaming has an entire department (at least one person anyway), who keeps an eye on the ingame economy in order to balance various events and the profit Wargaming makes. Must be quite a complicated matter. Second inherent flaw of such a system is connected to the first one – when you have a working regulator, well, that’s fine, but what if one hand doesn’t know what the other is doing? You know what I mean: various local branches fucking up and introducing too much rewards into the system. You might remember that about a year ago, the amount of rewards for missions was outrageous. Extra credits, extra gold, extra everything. Since then, it had to be toned down a bit. In several sections of the EU forums (notably the Czech one, that’s where I noticed it first), players complained that the “events are not what they used to be” – well, of course not. Or would you prefer everyone to have such a full purse as to fire gold ammo all the time? I certainly wouldn’t. In any case, Wargaming ingame economy is working well, we don’t have any price inflations and/or crashes of anything, that’s a good thing (this was another annoying element of World of Warcraft economy – imagine a new “recipe” introduced in some patch, that requires indegrient X – the same indegrient that is very common for example and used in many lowtier recipes. Next day, the demand will drive its price in the auction house through the roof). Let’s hope it stays that way :)
18.09.2014 16:02

Chaffee Race Footage
Hello everyone, from RU server – the Chaffee Race Footage. The mode is apparently 3vs3 Chaffee race (special fast Chaffee Sport). It takes place on completely reworked Port map. There are various obstacles, such as jumping ledges, exploding barrels and such. It ends with a very fast base capture it seems.  
18.09.2014 13:48

History of One Hero (RU Server Video)
Hello everyone, as a part of the “Remember Everything” series of videos, WG RU makes interviews with soldiers (not only tankers), who survived WW2 and are willing to share their experiences. Naturally, these videos are… let’s say written with Russian audience in mind, but nevertheless, they are very interesting. In this video, Ismagil Nigmatovich Galiullin (quite an unusual name), former tank driver in WW2 tells the story of him becoming a tank driver and of defeating a Tiger tank by ramming it. There are English subtitles, you can enable those.  
18.09.2014 13:33

Statistics



Updates
Desctiption
Interval
First 100.000 active players:
6H
All Players:
24H
All Clans:
24H

Server Information
Players :
746,244
Players logs:
57,807,570
Players tanks logs:
56,305,361
Clans :
32,654
Tanks :
356
Pl. updated last day:
462,732
Pl. updated last 3 days:
718,587