WarGaming News

Top of the Tree: T92
Top of the Tree: T92
Check out the newest edition of the special! This time, it’s the hard-hitting American Self-Propelled Guns. Read more Discuss on Forum
14.07.2014 16:58

Wargaming.net League Europe – Ones to Watch,
Wargaming.net League Europe – Ones to Watch,
The Gold Series Season 4 is still ongoing and with just a few weeks of games left, the pressure is rising! Read more
13.07.2014 17:03

Celebrate summer with the new World of Tanks Colle
Celebrate summer with the new World of Tanks Colle
World of Tanks branded shorts, t-shirts and accessories are amongst the newest additions to the J!NX store! Read more Discuss on Forum
12.07.2014 17:00

Preview des 9.2 Testservers von EiKarrRamba
Preview des 9.2 Testservers von EiKarrRamba
EiKarrRamba hat für euch ein Preview zum 0.9.2 Update des Testservers erstellt. Read more
12.07.2014 16:30

Video: Science of Victory
Video: Science of Victory
Want to know how to crush your enemies into oblivion? Use science! Read more
12.07.2014 11:59

Donation made to The Tank Museum
Donation made to The Tank Museum
Thanks to our community of players for raising €75,000 to preserve armoured history at the Tank Museum in Bovington! Read more
11.07.2014 18:37

World of Tanks Wiki Updated
World of Tanks Wiki Updated
The wiki page is back online – bigger, better and even more tanked up than before! Read more
11.07.2014 18:16

Public Test of Version 9.2 and More Strongholds Te
Public Test of Version 9.2 and More Strongholds Te
The first public test server of Version 9.2 is now open and includes more testing of the new Strongholds game mode. Read more
11.07.2014 09:00

Premium Shop: Strength in Numbers
Premium Shop: Strength in Numbers
Check out this week’s offers in the Premium Shop! Read more
11.07.2014 08:20

ASAP Video: Version 9.2
ASAP Video: Version 9.2
Check out this ASAP video about the upcoming new version, 9.2! Read more
10.07.2014 15:25

Special: Run with the Wolves
Special: Run with the Wolves
Heed the pack’s call and roll out in your medium tanks this weekend! Read more Discuss on Forum
10.07.2014 15:00

App Spotlight: Sounds for World of Tanks
App Spotlight: Sounds for World of Tanks
Would you like to tank up your smartphone’s soundbanks? In that case, check out this app! Read more
09.07.2014 15:10

Creative Contest: Football World Cup – Winne
Creative Contest: Football World Cup – Winne
Check out who played ball and won in the latest creative contest! Read more Discuss on Forum
09.07.2014 14:00

Clan Wars Summer Cup – Still Time Left!
Clan Wars Summer Cup – Still Time Left!
Regardless of whether you have already tried or not, you still have a chance to register for the three remaining qualifiers! Read more Discuss on Forum
07.07.2014 16:35

Wargaming.net League Europe - Ones to Watch
Wargaming.net League Europe - Ones to Watch
Gold Series Season 4 is now into its second half. Don't miss the featured matches of this week! Read more
06.07.2014 12:26

Video: RNG Episode 27
Video: RNG Episode 27
Once again, it's time to see some of the most amazing and downright bizarre events from World of Tanks replays. Read more
04.07.2014 15:00

We Rise Again [R1SE]
We Rise Again [R1SE]
Back in May we sat down for a virtual cup of coffee with the Clan Commander from We Rise Again [R1SE]. Read more
04.07.2014 14:25

Special: Battle of Kursk
Special: Battle of Kursk
Celebrate one of the most important tank battles in history with this weekend special! Read more
03.07.2014 18:27

Premium Shop: The Sharpshooter
Premium Shop: The Sharpshooter
Check out this week’s offers in the Premium Shop! Read more Discuss on Forum
03.07.2014 12:00

The Battle of Kursk: Myth and Reality
The Battle of Kursk: Myth and Reality
Take a closer look at one of the most important tank battles in history! Read more Discuss on Forum
03.07.2014 10:10

FTR News

14.7.2014
Hello everyone, definitely check out Chieftain’s article on the movie Fury, well worth reading. Also, you can check out Listy’s article on 3.7in British tank mortar. - the T-62A SPORT experience, after the football mode ends, will be transferred to MS-1 - US premium TD M56 Scorpion is planned for this year - no new info whether the Aufklärungspanzer Panther is going to be replaced by something else - FV215b and FV4202 to be replaced? Tanitha: “The FV215b and FV4202 are up for work late in 2014 or early 2015. It really is too early for any information though.” (SS: my guess – FV4202 -> Vickers MBT, FV215b -> Chieftain P6) - regarding ASIA to US account transfers and roaming: “No not at this stage, bulk transfers are unlikely. Server roaming is still a feature that may be available at a later stage but not in the short future. The most likely feature to help out here is a paid transfer service, there is no schedule for its development though, but its still the most likely feature possible for you in the future.” - new tutorial this year? “Yes but likely out of game ones, so not likely related to the in game tutorial.” - it’s possible the M48A1 maximum speed might increase, historically it was 48 km/h (ingame 45 km/h) - Hellcat, T18 and KV-1S will be nerfed in 9.3 - hardcap on maximum amount of tanks of same type in one team (SS: as in for example maximum of 3 Leopards) is definitely not planned for random battles - historical battles will not be modified to resemble team battles - it’s most likely that VK4502 Ausf.B (rear turret) with unhistorical 200mm armor will be replaced by a Maus prototype (Storm adds it’s possible it will be replaced by the Typ 205A “Mäuschen” – 150 tons, 150mm L/31, 200mm frontal armor, 900hp engine – Storm however adds “No guarantees”) - there are no plans to change (rebalance) IS-4, IS-7, Maus and Object 430 - Q: “What about new perks?” A: “Nothing” - new physics in 9.3 or 9.4? “No comment for now” - there will be a second round of the 9.2 test
14.07.2014 18:32

Offline Map Viewer
Hello everyone, this is a nice little useful tool I got today from Locastan – thanks mate :) He’s not the author of it, it comes from the RU forums somewhere. Basically, it allows you to load the map and fly around it like this: It can be downloaded here: http://www.ulozto.net/xkSWAE2b/map-observer-92-zip Installation (a bit complicated): - copy the content of the archive into the client mod folder “res_mods” (works for both 9.1 and 9.2 test) - select the map you want to view by editing the mapexp.xml file in the mod folder (in the replace the map file name with the one you want to view, without the .pkg part) For example, if you edit it now, you’ll see this (without the dots, those are there for the sake of FTR formatting): 28_desert This is the Sand River map. The list of maps names can be found in your World of Tanks Folder in the “paths.xml” file (just edit it and see the names for yourself) – so for example for Westfield, it would look 23_westfeld - save the file - run the client - on login screen, press CTRL+M and hold it for cca a second - the map will start loading, once it’s loaded, press CTRL+P to unlock the camera - now you can fly around (WSAD + mouse) and make screenshots (Printscreen), but the only way to quit this is by shutting it down using Alt+F4
14.07.2014 16:57

Storm – Test 9.2 Feedback
Source: http://world-of-kwg.livejournal.com/299430.html Hello everyone, Storm is asking for 9.2 feedback. And as always, he answered some questions in the discussion. Here’s what he said: - the BL-10 gun will not be rebalanced (nerfed) - according to patchnotes, the VK4502P Ausf.B should have thicker roof (60mm instead of 40mm) in 9.2, but on the test it doesn’t, this will be fixed - why was the 183mm HESH ammo nerfed to 230mm pen: “230mm doesn’t penetrate frontal armor of 120mm with 60 degree slope, which is one of the most common armors used” - vehicles (including FV215b 183) are balanced around their credit ammo - football mode will not be left in the game permanently apparently - there are no historical data for the VK4502 Ausf.B, only historical proposals (SS: including the characteristics of the German “paper” guns, so it’s pointless to complain that they are “not historical”) - the Umbra 3 technology middleware is not yet implemented, the devs are still in the process of implementing it - the “confrontation” mode is apparently still scheduled for return “after we fix the matchmaking”, this fix will include hardcaps on one type of tank per team (SS: as in, it won’t be possible to have for example 15 WT E-100, but only – just an example – three at max) And what is your take on patch 9.2?
14.07.2014 15:31

0.9.2 Map Changes
Thanks to Locastan for this one (he took the pictures) Most of this stuff was already leaked before the patch ever came live. So, the changes between Prokhorovka and Arc of Fire (or however is the map called) As you can see, the hill really was changed a bit (as I wrote earlier) – it’s not necesserily lower, but the slope towards it is a bit different. El Halluf got reworked significantly Erlenberg – only the northwest hill with the single house got changed a little bit. Some texture changes and maybe a bit of height/terraforming. Airfield was practically unchanged, only some cliffs were made higher (no more exploiting there) Cliff Hidden Village Sacred Valley Sand River Here, neither of us is actually sure what got changed, maybe the hill above the eastern (lower) base?
14.07.2014 15:11

Wargaming Public API – Part 1
Source: http://habrahabr.ru/company/wargaming/blog/229475/ Hello everyone, today, we are going to have a look at an article, published on the Wargaming blog, about the public API system. Now, I am not a programmer, so excuse me if something gets mistranslated – I think it’s interesting for quite a few folks (especially some modders and web programmers) so it would be a shame not to attempt to translate it, but if I make a mistake somewhere, feel free to correct me. Here goes. Wargaming.net Public API is a set of public programmer interfaces, providing access to Wargaming projects, including the game content, player statistics, data from encyclopedias and many other things. In this article, we will talk about the background of the API, how the interaction of our internal components looks and about how the API is built and how it works and a bit about the developer contest we are planning to do in the near future. History of public API development Before I write something about the WG API background, I decided to check out a bit on how the public API was developed in the past, so I could look for corellations in API development and evaluate it as a phenomenon. I made a short summary for myself, as this info turned out to be really interesting. - 7.2.2000 – salesform.com starts, providing its users with a quite complete and functional API for its applications from day one. These guys were practically the first ones, who offered the software-as-a-service format to their users - 20.11.2000 – eBay Application Program Interface is started as a part of the eBay Developers Program. It was a step that was de-facto forced by the fact that quite an amount of various applications mined data from eBay pages one way or another - 2002 – Google starts their API for their search for the same reasons as above – the developers are actively trying to use the instrumental Google search in their applications and they are doing it as they can. There is a significant difference from the previous API providers in the fact that it’s not quite clear, how can such an API be monetized effectively. At that point, Altavista was a competitor to Google and they did not rush to release their API, reasoning that “we are waiting for the emeregence of a demand”, as mentioned by their technology director. - 2003-2006 – active development and spread of social services started. API’s appear at del.icio.us, Flickr, Facebook, Twitter, etc. - 29.6.2006 – API of Google Maps appears for the same reasons: the geo-data o Google Maps grew so quickly in popularity that their internal Java Script API was immediately dismantled by programmers to pieces, who then proceeded to use it as they saw fit. - 2006 – development of cloud services and their API: Amazon S3, Amazon EC2 etc. - 2007 – Twilio, API-as-a-product platform is released, providing its API users with the access to voice connection cloud service - March 2009 – Foursquare is released and in November, after a funding round, API Foursquare is released as well - October 2010 – Instagram starts. As soon as in December, one of their third party developers dismantled an API, used by their iPhone application and released his own unofficial Instagram API. In January 2011, Instagram blocked the pirate API and announced that they are working on an official API, that was released in February This way it looks that in the beginning, the development driving factor behind the API’s were e-trading services, after which there was somewhat a pause in development. After that, it was picked up by social service API’s, cloud and mobile API’s. From 2005 onwards, there was an explosive increase in numbers of API’s, as confirmed by this picture The background of Wargaming Public API creation As was seen in the historical background of the previous part, it often happened that the API development impulse was the activity of third party developers. They are using the tools they have at their disposal in order to get the data they find interesting and during that, the lack of API doesn’t stop them. The web is organized so that it is always possible to parse the target site and to recieve the piece of information you need. Yes, it is inconvenient. Yes, everything gets broken as soon as the page layout changes. And yes, there are a lot of difficulties. Nonetheless, it’s possible. The thing described above is not unsatisfactory only for third party developers. A large amount of requests, scanning the site for information, can create a serious load on the server to the point of completely shutting the site down. Especially when you consider that the application you are using is usually optimized for the user’s behavior and not the one of the crawler. In this sense, Wargaming is not different. When the “tanks” became popular, a demand for infomation for player profiles, clan profiles, statistics, ratings, global maps, tank data etc. immediately appeared. Of course, the parsing of sites started in order to pull the data out. And as soon as the World of Tanks Assistant came out, its API was immediately a target of interest. It was easy to make a conclusion out of all that: once the third party developers needs some info, they will get it no matter what anyway. That’s why it’s better in such a case to give them public API. It’s easier to handle and it provides more stable, easier to use and reliable tool to the developers and for us, it at least allows us to save traffic and to reduce the server load due to the optimized algorithms. Apart from that, with public API, the applications get more functions, they get more stable and reliable. The end users are happy and the game also gets more quality applications, which in turn is important for the game developer. Next time – “internal interactions of the components behind the API”…
14.07.2014 13:16

Blast from the Past – 2011 Physics Video
Hello everyone, as you probably know, Wargaming is working on new motion physics, which will, amongst other things, include rolling the tanks over on their roof. According to Storm, if that happens to a tank, that tank is quite finished, unable to tip itself back over on its tracks. Now, this is not a new thought. The developers were actually considering this way back when the physics in the game were introduced (I am sure the very old players remember the time when you couldn’t jump off a cliff for example). Normally, I don’t repost Wargaming old videos (there is no point), but this video shows very nicely, why having tanks ending on their roof is a pretty bad idea – check what happens to the tanks in it…  
14.07.2014 11:58

Statistics



Updates
Desctiption
Interval
First 100.000 active players:
6H
All Players:
24H
All Clans:
24H

Server Information
Players :
635,572
Players logs:
29,168,275
Players tanks logs:
48,805,959
Clans :
29,446
Tanks :
351
Pl. updated last day:
44
Pl. updated last 3 days:
118